AFK Journey: Strategy Beyond Numbers in Card Games

update:2024-04-23
source:Network
source:顾安

AFK Journey is a 3D-modeled large world card exploration mobile game. As the orthodox sequel to AFK Arena, AFK Journey does not have too much overlap with the original AFK in terms of gameplay. In fact, compared to being idle and relaxed, it leans more towards strategy and “grinding”. Seamless large maps, interactive battles, global narratives, even with a 2.5D perspective, it can give people a sense of an “open world”, which is quite different from the original AFK’s positioning.

AFK Journey: Strategy Beyond Numbers in Card Games

1.Worldview

This time, AFK Journey still sets the stage in the familiar world of Isomeria for players, and in terms of plot stories and visual performance, it presents this constantly troubled continent vibrantly. From the experience, players can appreciate the mystery brought by the medieval magic-themed story, and at the same time, they can find a lot of humanistic atmosphere from the interaction between various characters.

2.Art Style

Lilith’s art style is as reassuring as ever, and players have given consistent praise for the character design and music. Compared to the first generation, AFK Journey has evolved from 2D to 3D, and the style tends to be magical picture book style.

The magical picture book style is actually a combination of European classical mural illustrations and two-dimensional character design, expressed in a special way. This can not only bring a sufficient sense of freshness to new and old players, but also couple with the tone created by the game story, achieving a complementary effect.

AFK Journey: Strategy Beyond Numbers in Card Games

3.Gameplay Introduction

The gameplay experience of idle card + large world exploration, the initial experience of AFK2 is actually more like an RPG, players can control the character to move freely on the large map, and advance the plot tasks. At the same time, the main storyline also includes full character voiceovers and a certain number of real-time CGs. Even when objects on the map such as trees and bushes are touched by characters, they will sway slightly, which can be said to be rare in idle card games.

The large world map adopts a seamless tree-like structure, which is between a sandbox world and an open world. There are also a certain number of resources and enemies distributed in every corner of the map, which can be considered a kind of exploration reward.

And the development system of AFK2 further weakens the importance of resource allocation compared to the previous work: the same is that only the five characters with the highest level need to be cultivated, but the level difference between characters cannot exceed 10 levels, and these characters can also exchange levels with each other at will; equipment is no longer bound to specific characters, but is shared by all characters of the same profession.

AFK Journey: Strategy Beyond Numbers in Card Games

4.Combat System

In terms of the more core combat system, AFK2 is also developing in the direction of refinement, probably to further expand the strategic depth of the game. Although the underlying logic of the battle is still similar to the auto chess mode, players can not only decide when to use the character’s ultimate, but also manually select its target; at the same time, in order to make the range of skills and the operation of the player’s formation clearer, the game also divides the battle map in a hexagonal grid way. More detailed is that the game will also prompt the expected attack target of each enemy after the start of the war, which brings a lot of strategy to the arrangement of troops. If the strategy is appropriate, it can completely make up for the gap in strength between the two sides and complete the earth-shattering reversal of “changing the situation”.

Therefore, if you want to defeat the enemy in the battle of AFK Journey, “money power” is not a panacea. Players must carefully study the skills and positions of each hero, and formulate strategies according to the terrain and topography of the battlefield, in order to laugh to the end in each battle.

When strategy becomes an important part of determining the outcome of the battle, the flexibility and freedom of the entire game will rise, and the playability of the game can be further improved. In terms of AFK Journey, Lilith’s move may also want to break the stereotype of “heavy liver and heavy krypton” and “money for power”, so that this game can be accepted by more zero-krypton or micro-krypton players, and feel the sense of achievement and fun of winning by technology.

AFK Journey: Strategy Beyond Numbers in Card Games

5.Sociality

If you encounter a level that you can’t beat, you can use the “agent combat” function to ask for help from omnipotent group friends, let them control your BOX to challenge the level, you can see that AFK2 is trying to increase the sociality of idle card games, the friendship coins obtained after helping other players through the challenge The main function at present is to exchange social actions-yes, you even have the opportunity to experience the classic hidden core gameplay of “group dance” in the idle card game.

6.Card Drawing Experience

In terms of card drawing, many players have said that card drawing is very cool, because all heroes are recruited and drawn very comfortably, there is a wish list, and the characters you want can almost be obtained, just sooner or later. The balance of hero strength is also good, the characters are enough to push the level in the early stage, you can look at the strategy drawing suggestions for drawing in the early stage, and you can draw according to your own preferences in the later stage when the game understanding goes up.

7.Resource Acquisition

In terms of resources, there are map resources, and there should be an increase in the later stage. At the same time, the hang-up reward is also good, which can satisfy most of the resources for cultivating heroes. You can get diamonds through battles to draw cards, and you can get characters for free. If you want to get characters and resources immediately, you can recharge. The second generation here is very similar to the first generation, it will prompt you when you need it, anyway, you can compare more, or consider buying cost-effective packages in the store, if you don’t want to, you can spend some more time to save resources and play very comfortably, if you are not very strong for ranking and progress Pursuing, being a salted fish player is also a good choice.

AFK Journey: Strategy Beyond Numbers in Card Games

8.Player Reviews

Player 1:

Advantages:

① The art modeling is exquisite, fresh and refined, and it looks particularly comfortable

② The game play and development elements are very casual and streamlined, and it is not worrying to play

③ The game interaction optimization is also particularly smooth and silky, but sometimes it will flash

④ The benefits are also good, sign in to send all heroes, there is no collection pressure, krypton gold is all in the volume ranking and buying appearance

Disadvantages

① The world view is too far away, there is no immersion, it is recommended to add a close-up view, the current close-up can be changed to medium distance, it is still too far

② The theme song is not bad, other music is average, mediocre

③ The plot is still too old-fashioned, as bland as plain water, a bit boring, wasting such a delicate art style modeling. The plot is an important factor to improve the sense of immersion. It is recommended to invest more and enrich the character plot, etc.

④ The gameplay catalog is still the old one, a bit aesthetic fatigue, on the premise of not increasing the burden, develop some new gameplay

Plot, music, gameplay, looking forward to Lilith can enhance the immersion and fun of the game

Player 2:

Advantages:

The art style is full, fresh and refined.

The equipment system is much better than Sword 1. The same profession shares an equipment. There is no need to worry about whether it is your own race like Sword 1 or two heroes need the same equipment. You have to change equipment back and forth. Sword 2 directly like Sword 1 talent tree, the equipment system is greatly praised!

The hero cultivation mechanism is full, compared with the resonance crystal of Sword 1, it has been improved, and the real replacement of heroes without consumption is full!

It is very friendly to 0 krypton and krypton lords. For krypton lords, this game will become stronger if you recharge, the card pool will become thicker, and you can cope with various environments such as dreams, push maps, and arenas. For 0 krypton, the card pool is thin in the short term, and it is definitely impossible to take care of all kinds of gameplay, but all purple cards and most yellow cards, and even all gods and demons can be exchanged! Click a big like! In other words, 0 krypton you want to cultivate who, it is just a matter of time, and you don’t need to just draw cards stupidly to see life, I believe everyone has experienced Sword 1’s 7 equals 1, it may not come in two months. Sword 2 can be directly exchanged if it is 7 equals 1, which is very convenient.

The dog food mechanism has been optimized. The dog food of Sword 1 needs to be synthesized, which is easy to cause waste. The dog food of Sword 2 has been unified and replaced with capsules, and the cultivation is smoother!

Disadvantages:

The most serious disadvantage is that you can’t add friends and guilds across servers!!! For example, I am in server 1, and after two months my friend wants to play the game with me. If he starts a number in server 1, he has no game experience; if he starts a number in a new server, he can’t add me as a friend and join my guild, and he can’t interact with me, which will greatly discount the introduction of new players. I hope the national server can change back to the way AFK Arena can add friends and guilds across servers. (Lilith really listened to the advice, friends can now be added across servers, but the guild still can’t)

Friends can’t compete in the arena. Friends in AFK Arena can compete in the arena. I don’t know why AFK Journey cut off this function. The arena is one of the core gameplay, and friends can try the lineup and test the hero mechanism. I hope the national server can change back.

Dust cannot be purchased with gold coins. The dust in AFK Arena can be bought 500 dust every day. AFK Journey cannot buy dust with gold coins, which will inevitably cause everyone to get stuck in dust later. Then the planner can only increase the consumption of experience to make players not stuck in dust, which will slow down the cultivation progress. I hope to give players more choices.

The previous maze could buy discounted melon seeds to upgrade professional weapons, or hang up to give red melon seeds. Now there are only blue melon seeds for sale in the store, and the channels for obtaining gold melon seeds and red melon seeds are too few. I hope to increase the channels for obtaining gold melon seeds and red melon seeds.

Running the map is a bit tiring, and then the big treasure box is okay. Sometimes the middle treasure box and the small treasure box are not clearly displayed on the map. Can you give a hint about the route, sometimes you have to find it for a long time.

Add a disadvantage, you can’t go into battle with one key, it’s troublesome to copy homework, one by one, and you have to look at the position. The key is that the position of the journey is much more than that of AFK Arena, and it is very troublesome to watch repeatedly.

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