"Love and Deep Space" drive crazy peer 3D B female game review
"Love and Deep Space" is a 3D romance action mobile game developed by Paper Folding, marking their second entry into the domestic otome game market. Prior to this, "Love and Producer," released in 2018, can be considered the pioneer of domestic otome games. It's the success of "Love and Producer" that has led to the flourishing domestic otome game market. With Paper Folding firmly established as a leader in the domestic otome game scene, can they replicate the same success with "Love and Deep Space"? As a beta tester of "Love and Deep Space," I believe Paper Folding has indeed achieved this—once again putting pressure on their peers!
Tencent's "Love Between Light and Night" (affectionately known as "Light Bald") announced a version update on January 18th, offering a choice of six-star cards, a choice of male protagonist uniforms, a replicated opening screen card, and enhanced benefits for monthly card holders. Don't want to tackle main storyline stages? Permanently reduce their difficulty level! Feeling lonely? Try out the companion system!
Following suit, NetEase's "Beyond the World" announced an open beta starting January 18th without wiping progress. If Paper Folding offers a lottery prize of 10,000 yuan for retweets, NetEase offers 10,001 yuan; if Paper Folding provides a 200% rebate during beta testing, NetEase gives back 201%. It's a head-to-head showdown!
No mourning for Paper Folding here. The real star arriving on the scene next is NetEase's "Illustrator in Time and Space" (lovingly dubbed "Sea Snail Meat"). Offering 5,000 free memberships for NetEase Cloud Music, and giving away black pork through a retweet lottery, they're truly capitalizing on their strengths.
Other domestic otome games have also launched new activities as part of the #0118 Battle of the Domestic Otome# campaign. This series of moves has sparked a wave of positive competition, benefiting players in the end.
It's clear that Paper Folding has put in a lot of effort to promote "Love and Deep Space." Continuing their tradition of "romance in folds," from everyday poetry to satellite adventures, from handwritten letters from the male protagonist to inter-dimensional phone calls, from flaunting technical prowess (selling points) to displaying financial prowess, you can feel the team's eagerness. Or perhaps it's the creators' confidence in their work. Speaking of technical prowess, I can't help but mention the surprises I encountered during beta testing. Whether it's the detailed skin texture of the male protagonist up close or the lighting and shadow rendering from afar, "Love and Deep Space" excels in performance. Unlike the exaggerated 3D "Sailor Moon" style, "Love and Deep Space" leans more towards realism without inducing the uncanny valley effect. Personally, I believe Paper Folding has found the perfect balance, resulting in a unique gaming experience.
Next comes the game's core, which Paper Folding has always emphasized: the spiritual core. If you ask me what's most important in an otome game, I'd say it's the "sense of companionship." It's buying their merchandise and feeling like they're with you. We often joke that "our favorite paper characters can't come out of the screen," so we cherish chance encounters in real life. Like seeing standees and posters in malls or encountering themed meals while dining out. Unexpected encounters and sudden phone calls from them are always pleasant surprises because, as everyone knows, with current technology, they're electronic butterflies that disappear when powered off. With "Love and Producer" laying the foundation, "Love and Deep Space" undoubtedly takes the sense of companionship to the next level. Whether it's late-night theater performances at your side, ASMR-style voiceovers for four-star cards, every card comes with a storyline. For example, the in-game messaging system, interactions on social media, and a journal system similar to a bullet journal to record your shared memories; you can even play claw machine games together.