"Polasia War" three game core system officially announced! Support system first no-hang up 24 hours unlimited practice

update:2024-04-17
source:gamebase
source:Mia

Under the umbrella of Game Orange, "Chronicles of Polasia," today unveils its three major core systems, enriching gameplay with depth and variety.

The distinctive "Totem Beast System" offers three guardian deity forms, granting players strategically crucial effects. The exclusive "Black Sword System" intricately weaves into guild management strategies, directly influencing guild prosperity, while the "Support System" facilitates 24-hour character development, allowing players to customize their personal training routines seamlessly!

Totem Beast System: Key Figures in Group Warfare

In "Chronicles of Polasia," the "Sanctotem" serves as the guild's guardian deity, known as the "Totem Beast." It plays a pivotal role in stronghold battles and seal wars, an indispensable asset for guild engagements. Totem Beasts come in three types: the offensive Lion, defensive Bear, and healing Ferret, each possessing distinct skills and buff effects.

Guilds can cultivate Totem Beasts according to their current situation and strategic needs, nurturing all three types simultaneously. However, only one can be deployed in actual combat. Totem Beasts' vitality and level are developed through materials collected by guild members. Here's a detailed breakdown of the three types:

Lion - Offensive Type

Provides varying intensity buff effects based on level, including "Vigilant Roar" to boost allies' attack, "Menacing Roar" to reduce enemy defense, and "Furious Roar" to lower enemy resistance.

Bear - Defensive Type

Provides varying intensity buff effects based on level, including "Guardian Resonance" to increase allies' defense, "Concentrated Resonance" to enhance allies' resistance, and "Fearful Resonance" to decrease enemy attack.

Ferret - Healing Type

Provides varying intensity buff effects based on level, including "Defensive Protection" to boost allies' resistance, "Life Protection" to restore allies' vitality, and "Endurance Protection" to grant nearby allies damage resistance.

Black Sword System: A Double-Edged Sword Shaping War Dynamics and Guild Development

Exclusive to "Chronicles of Polasia," the "Black Sword System" introduces special artifacts capable of summoning creatures from the abyssal realm. However, summoning the Black Sword contaminates the surrounding area, affecting guild operations such as construction speed, crafting, and fortress durability. Thus, timing, location, and the level of the Black Sword used are crucial. Improper use may lead to conflict, seen as provocative weaponry during conflicts between rival factions.

Moreover, slaying abyssal creatures yields various types of rare materials called "Abyssal Stones." The higher the level of the Black Sword used, the greater the chance of obtaining high-level Abyssal Stones, alongside increased contamination. Players can decide on the quantity and level of Black Swords to manufacture based on guild management strategies, utilizing them for trade and combat purposes.

Support System: Training Anytime, Anywhere, Painlessly, with Customizable Madness!

The "Support System" enables continuous character development for players, even when the game is offline, eliminating the need for manual grinding! While utilizing the support mode, players receive real-time notifications via mobile push alerts, allowing them to monitor character activities, such as accumulated training time, earned gold coins, and vital status, and assess the need to re-engage with the game.

In case of character death or depletion of potions, players can execute "Automatic Maintenance" through mobile push notifications. During Automatic Maintenance, the system assists players in activities like storage, selling, and purchasing in nearby villages or strongholds, automatically returning to the preset hunting grounds after completion to continue the training cycle.

Additionally, players can customize training cycles according to their objectives, including setting the quantity of potions for automatic purchase, rules for item sales during training, and specifying hunting grounds, among others.


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